Details

Description

Legends of the Kami Masters (Core)(GNE0033)

A long time ago the Kami, spirit protectors of the world, were unknown to all but those who practiced Shinto. Then, a cataclysmic event nearly destroyed us. What was salvaged from the wreckage were people who could see Kami and bond with them. Those bonds paired with schools of battle lead to powerful clans fighting against the chaos. But what happened when the darkness was defeated? Powerful fighters bonded with their Kami are destined to repeat the past in a battle for honor and domination!

Legends of the Deep Woods (Expansion)(GNE0034)

The sunlight trickles through the foliage as you set foot into the Deep Woods. Here, the kami are as treacherous as the sinister vines on the forest floor. Treat nature with respect, however, and the leaves just might part to welcome you. What hidden secrets await you, guarded in the thick heart of the wood?

Legend of the Icy Peaks (Expansion)(GNE0035)

Up here in the Icy Peaks, the weather is as unforgiving as the villagers. But not every heart here is cold. Prove yourself with shows of honor and solidarity, and the locals will welcome you beside their hearth. Something worse than cold awaits those unfortunate enough to spend the night outside on these mountains…

Legends from Fairytale (Expansion)(GNE0039)

From their own land and time Mulan, Lu Bu, and Musashi were transported to an arena to fight heroes from other places in a cruel game of survival. This was a fairy-tale place of terrible cruelty and fantastic legends. But then one day they found themselves elsewhere again, in a world called Yashima. This time they were joined by another hero of legend, Bruce Lee. Together they find themselves in a new world, and unlike the kami masters native to this land, their battle is in the hopes that each encounter may give them a clue on how they may return home.

Features
  • Characters(Core): Rosamu, the monk, Hikaru, the priestess, Akikio, the Fire Sorceresses, and Kenta, the Ronin Warrior
  • Characters(Deep Woods): Dokubaba, the plague hag, Toru, the jolly druid
  • Characters(Icy Peaks): Yuki, armed with ice and a cold heart, Mitsuo, the blind bard, accompanied by his monkey, Saru
  • Characters(Fairytale): Lu Bu to shock and awe opponents with raw power and a cavalier attitude towards your allies, Bruce Lee to counter your opponent’s attacks, turning their offense into yours, Musashi to use unmatched agility and blur the lines between movement and strikes, Mulan to exploit your opponent’s weaknesses with indirect tactics and redirect their own skills against them
  • Kami(core): The Dragon, The Tiger, The Tortoise, and The Phoenix
  • Kami(Expansions): Fox kami(Deep Woods), the elusive guardian of the forest, Yeti kami(Icy Peaks), the fearsome guardian of the mountains, Akkorokamui kami(Fairytale) lures its foes into the darkest depths. Stoic as a statue, the Foo Dog(Fairytale) guards its territory with tireless vigilance.
  • Interchangeable character and Kami cards provide 16+ playable combinations
  • Player’s life is determined by the Battle Deck, It is used to gain karma, and also unleashes attacks against your opponents
  • Players are not eliminated in multi-player games, they hit “restoration” then continue battle, the last player to hit restoration wins the game
Products
Sale!

Exclusive-Product

Resin Yashima: Dokubaba

$15.00 $11.26
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Exclusive-Product

Resin Yashima: Rosamu

$15.00 $11.26
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Out of stock

Boardgame-Expansion

Yashima 6 player Bundle

$91.88 $55.96
Sale!

Boardgame-Enhancement

Yashima: Alternate Art Pack

$9.95 $7.46
$11.95
$6.95
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Boardgame-Enhancement

Yashima: Foil Pack

$14.95 $7.46
$7.95
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Out of stock
$29.95 $14.96
Sale!
Out of stock
$29.95 $14.96
Sale!
$39.95 $31.96
Sale!
Out of stock

Boardgame-Expansion

Yashima: Legends from Fairytale

$34.95 $17.46
Links
Card Lists

Yashima Card List

Yashima_card_list

Core = Yashima Core Game
Deep Woods = Yashima: Legend of the Deep Woods
Icy Peaks = Yashima: Legend of the Icy Peaks
Level Up = Yashima: Level UP Pack
Fairytale = Yashima: Legends of Fairytale
Wizard = Yashima: Legend of the Arcane Wonders

SetTypecard_numCHARACTER NAMECARD NAMEKARMAATTACKICON-TEXT
CoreBattle1AkikoCombustion80
CoreBattle2AkikoRing of Embers74BURN
CoreBattle3AkikoMolten Palm61
CoreBattle4AkikoMolten Palm61
CoreBattle5AkikoFire Meditation55
CoreBattle6AkikoFire Meditation55
CoreBattle7AkikoWall of Flame43
CoreBattle8AkikoWall of Flame43
CoreBattle9AkikoFire Ball36BURN
CoreBattle10AkikoBlazing Kiss26BURN
CoreBattle1HikaruDivine Strike83BLIND
CoreBattle2HikaruBright Mend73BLIND
CoreBattle3HikaruPurity65
CoreBattle4HikaruBlinding Strike63BLIND
CoreBattle5HikaruSunny Stab53BLIND
CoreBattle6HikaruSleight of Hand55
CoreBattle7HikaruStinging Light45BLIND
CoreBattle8HikaruStinging Light45BLIND
CoreBattle9HikaruFlash Step36
CoreBattle10HikaruDivine Charge27
CoreBattle1RosamuFalling Tree81
CoreBattle2RosamuSteel Fangs71
CoreBattle3RosamuCoil Whip62
CoreBattle4RosamuSteel Scourge62
CoreBattle5RosamuEntangled Iron53
CoreBattle6RosamuEntangled Iron53
CoreBattle7RosamuPierce the Sky43
CoreBattle8RosamuFeral Leap43
CoreBattle9RosamuFierce Claw34
CoreBattle10RosamuTaming Vortex24
CoreBattle1KentaBoar's Charge82
CoreBattle2KentaOpen the Gate72
CoreBattle3KentaDividing Grain63
CoreBattle4KentaMaster Strike63
CoreBattle5KentaFlank Strike54
CoreBattle6KentaCrescent Stab54
CoreBattle7KentaAgile Moves44
CoreBattle8KentaRaging Stride44
CoreBattle9KentaOverwhelm35
CoreBattle10KentaWhirling Blow25
CoreBattle1TigerInstill Fear82
CoreBattle2TigerHunting Scream73
CoreBattle3TigerHunting Scream73
CoreBattle4TigerStalking Prey64
CoreBattle5TigerStalking Prey64
CoreBattle6TigerStalking Prey64
CoreBattle7TigerFeral Roar54
CoreBattle8TigerFeral Roar54
CoreBattle9TigerSlashing Leap55
CoreBattle10TigerSlashing Leap55
CoreBattle11TigerTiger’s Path45
CoreBattle12TigerTiger’s Path45
CoreBattle13TigerTiger’s Path45
CoreBattle14TigerTiger’s Path45
CoreBattle15TigerTiger’s Path45
CoreBattle16TigerPounce35CLASH
CoreBattle17TigerPounce35CLASH
CoreBattle18TigerAverting Swipe36BLOCK
CoreBattle19TigerAverting Swipe36BLOCK
CoreBattle20TigerBared Fangs26CLASH
CoreBattle21TigerBared Fangs26CLASH
CoreBattle22TigerBared Fangs26CLASH
CoreBattle23TigerFeline Grace16BLOCK
CoreBattle24TigerFearsome Maw17CLASH
CoreBattle25TigerFearsome Maw17CLASH
CoreBattle1PhoenixSearing Strike92
CoreBattle2PhoenixAerial Attack83
CoreBattle3PhoenixChar Touch73
CoreBattle4PhoenixChar Touch73
CoreBattle5PhoenixChar Touch73
CoreBattle6PhoenixScorching Sky63
CoreBattle7PhoenixScorching Sky63
CoreBattle8PhoenixScorching Sky64
CoreBattle9PhoenixScorching Sky64
CoreBattle10PhoenixPhoenix’s Path54
CoreBattle11PhoenixPhoenix’s Path54
CoreBattle12PhoenixPhoenix’s Path54
CoreBattle13PhoenixPhoenix’s Path54
CoreBattle14PhoenixPhoenix’s Path54
CoreBattle15PhoenixEngulf44CLASH
CoreBattle16PhoenixEngulf44CLASH
CoreBattle17PhoenixEyes of Sun45CLASH
CoreBattle18PhoenixEyes of Sun45CLASH
CoreBattle19PhoenixFlashover35DODGE
CoreBattle20PhoenixFlashover35DODGE
CoreBattle21PhoenixFlashover35DODGE
CoreBattle22PhoenixFiery Gust25CLASH
CoreBattle23PhoenixFeather Pyre16DODGE
CoreBattle1TortoiseCrushing Force74
CoreBattle2TortoiseTortoise’s Way64
CoreBattle3TortoiseTortoise’s Way64
CoreBattle4TortoiseDerm’s Wisdom53
CoreBattle5TortoiseStill Patience53
CoreBattle6TortoisePropel55
CoreBattle7TortoisePropel55
CoreBattle8TortoiseSturdy Step45
CoreBattle9TortoiseSturdy Step45
CoreBattle10TortoisePlodding46
CoreBattle11TortoisePlodding46
CoreBattle12TortoisePlodding46
CoreBattle13TortoiseTortoise’s Path36
CoreBattle14TortoiseTortoise’s Path36
CoreBattle15TortoiseTortoise’s Path36
CoreBattle16TortoiseTortoise’s Path36
CoreBattle17TortoiseTortoise’s Path36
CoreBattle18TortoiseTortoise’s Path36
CoreBattle19TortoiseAbide Time24
CoreBattle20TortoiseAbide Time24
CoreBattle21TortoiseAbide Time24
CoreBattle22TortoiseShielding Skin27BLOCK
CoreBattle23TortoiseShielding Skin27BLOCK
CoreBattle24TortoiseSnapping Jaws17RIPOSTE
CoreBattle25TortoiseSnapping Jaws17RIPOSTE
CoreBattle26TortoiseSnapping Jaws17RIPOSTE
CoreBattle27TortoiseSnapping Jaws17RIPOSTE
CoreBattle28TortoiseSnapping Jaws17RIPOSTE
CoreBattle29TortoiseSteel Shell18BLOCK
CoreBattle30TortoiseSteel Shell18BLOCK
CoreBattle1DragonImposing Energy91
CoreBattle2DragonImposing Energy92
CoreBattle3DragonLegend Lore82
CoreBattle4DragonLegend Lore82
CoreBattle5DragonTail Whip72
CoreBattle6DragonTail Whip72
CoreBattle7DragonGraceful Glance73RIPOSTE
CoreBattle8DragonGraceful Glance73RIPOSTE
CoreBattle9DragonDragon’s Path63
CoreBattle10DragonDragon’s Path63
CoreBattle11DragonDragon’s Path63
CoreBattle12DragonDragon’s Path63
CoreBattle13DragonSearing Blight53RIPOSTE
CoreBattle14DragonSearing Blight53RIPOSTE
CoreBattle15DragonDragonfire54DODGE
CoreBattle16DragonDragonfire54DODGE
CoreBattle17DragonFlame Tongue44DODGE
CoreBattle18DragonFlame Tongue44DODGE
CoreBattle19DragonHurricane Wings34DODGE
CoreBattle20DragonTwisting Coils25DODGE
Deep WoodsBattle1ToruGerminate83PLANT
Deep WoodsBattle2ToruVolatile Growth73PLANT
Deep WoodsBattle3ToruBursting Sprout63SEED
Deep WoodsBattle4ToruBursting Sprout63SEED
Deep WoodsBattle5ToruScatter Seed56SEED
Deep WoodsBattle6ToruScatter Seed56SEED
Deep WoodsBattle7ToruWall of Thorns45SEED
Deep WoodsBattle8ToruWall of Thorns45SEED
Deep WoodsBattle9ToruNature's grasp37
Deep WoodsBattle10ToruLashing Vines27
Deep WoodsBattle1DokubabaBog Roll84
Deep WoodsBattle2DokubabaSwamp Charge74
Deep WoodsBattle3DokubabaHag Breath63
Deep WoodsBattle4DokubabaHag Breath63
Deep WoodsBattle5DokubabaVile Touch53PLAGUE
Deep WoodsBattle6DokubabaVile Touch53PLAGUE
Deep WoodsBattle7DokubabaSpread Sickness43PLAGUE
Deep WoodsBattle8DokubabaSpread Sickness43PLAGUE
Deep WoodsBattle9DokubabaProjectile Slime34PLAGUE
Deep WoodsBattle10DokubabaMud Slinger24PLAGUE
Deep WoodsBattle1FoxInstincts91
Deep WoodsBattle2FoxInstincts91
Deep WoodsBattle3FoxOut Fox81
Deep WoodsBattle4FoxOut Fox82
Deep WoodsBattle5FoxTaste of Blood72
Deep WoodsBattle6FoxTaste of Blood72
Deep WoodsBattle7FoxCunning Maneuvers73
Deep WoodsBattle8FoxFox's Path63
Deep WoodsBattle9FoxFox's Path63
Deep WoodsBattle10FoxFox's Path63
Deep WoodsBattle11FoxFox's Path63
Deep WoodsBattle12FoxDen of Spirits54SPIRIT SHIELD
Deep WoodsBattle13FoxDen of Spirits54SPIRIT SHIELD
Deep WoodsBattle14FoxDen of Spirits54SPIRIT SHIELD
Deep WoodsBattle15FoxDen of Spirits54SPIRIT SHIELD
Deep WoodsBattle16FoxArtful Dodge44DODGE
Deep WoodsBattle17FoxFox Hole45DODGE
Deep WoodsBattle18FoxFox Hole45DODGE
Deep WoodsBattle19FoxOn the Hunt35
Deep WoodsBattle20FoxOn the Hunt36
Deep WoodsBattle21FoxSly Trick26DODGE
Deep WoodsBattle22FoxClever Girl17DODGE
Icy PeaksBattle6MitsuoLead Astray83SARU
Icy PeaksBattle7MitsuoLead Astray83SARU
Icy PeaksBattle8MitsuoIncessant Taunt74SARU
Icy PeaksBattle9MitsuoIncessant Taunt74SARU
Icy PeaksBattle10MitsuoWhere'd He Go?75SARU
Icy PeaksBattle1MitsuoA Bard's Tale30
Icy PeaksBattle2MitsuoSong of Fate36
Icy PeaksBattle3MitsuoLovers' Tragedy35
Icy PeaksBattle4MitsuoThe Power of Words27
Icy PeaksBattle5MitsuoThe Power of Words27
Icy PeaksBattle1YukiChill to the Bone83FROST
Icy PeaksBattle2YukiFrost Spikes73FROST
Icy PeaksBattle3YukiIcy Gaze64
Icy PeaksBattle4YukiIcy Gaze64
Icy PeaksBattle5YukiSnow Ball55FROST
Icy PeaksBattle6YukiSnow Ball55FROST
Icy PeaksBattle7YukiWinter's Embrace43
Icy PeaksBattle8YukiShow Shroud43
Icy PeaksBattle9YukiFlash Freeze36FROST
Icy PeaksBattle10YukiShield of Storm24
Icy PeaksBattle1YetiSnowy Visage92
Icy PeaksBattle2YetiSnowy Visage82
Icy PeaksBattle3YetiChilling Blow73
Icy PeaksBattle4YetiChilling Blow73
Icy PeaksBattle5YetiRampage63
Icy PeaksBattle6YetiBeast of Snow64
Icy PeaksBattle7YetiBeast of Snow64
Icy PeaksBattle8YetiStoic Step54
Icy PeaksBattle9YetiStoic Step54
Icy PeaksBattle10YetiWintry Whirlwind55
Icy PeaksBattle11YetiYeti's Path45
Icy PeaksBattle12YetiYeti's Path45
Icy PeaksBattle13YetiYeti's Path45
Icy PeaksBattle14YetiYeti's Path45
Icy PeaksBattle15YetiCircle of Fear35
Icy PeaksBattle16YetiAvalanche36
Icy PeaksBattle17YetiAvalanche36
Icy PeaksBattle18YetiAvalanche36
Icy PeaksBattle19YetiYeti Roar26CHASTISE
Icy PeaksBattle20YetiYeti Roar26CHASTISE
Icy PeaksBattle21YetiYeti Roar26CHASTISE
Icy PeaksBattle22YetiTough Hide17BLOCK
Icy PeaksBattle23YetiTough Hide17BLOCK
Icy PeaksBattle24YetiTough Hide17BLOCK
Icy PeaksBattle25YetiTough Hide17BLOCK
Icy PeaksBattle26YetiFrigid Fangs18CHASTISE
Icy PeaksBattle27YetiFrigid Fangs18CHASTISE
Level UpBattle11AkikoFire Revelation96BURN
Level UpBattle12AkikoGauntlet of Embers85
Level UpBattle13AkikoSupernova76BURN
Level UpBattle11HikaruAbsolution96
Level UpBattle12HikaruSearing Mend87BLIND
Level UpBattle13HikaruRadiant Strike75
Level UpBattle11RosamuUnleashed Iron93
Level UpBattle12RosamuUnrelenting Scourge84
Level UpBattle13RosamuTempered Vortex75
Level UpBattle11KentaBoar's Rage95
Level UpBattle12KentaSun's Set Stab86
Level UpBattle13KentaIndomitable Strike77
Level UpBattle11DokubabaMud Eruption94PLAGUE
Level UpBattle12DokubabaEpidemic85PLAGUE
Level UpBattle13DokubabaSwamp Surge77
Level UpBattle11ToruBurgeon96SEED
Level UpBattle12ToruBarricade of Thorns86SEED
Level UpBattle13ToruErupting Sprout75SEED
Level UpBattle11MitsuoSong of Futures76
Level UpBattle12MitsuoLovers' Lament76
Level UpBattle13MitsuoMaddening Taunt96SARU
Level UpBattle11YukiChill to the Core96FROST
Level UpBattle12YukiShock Freeze87FROST
Level UpBattle13YukiStrength of Storm76
Level UpBattle11MusashiSecond Wind94
Level UpBattle12MusashiKilling Blow85
Level UpBattle13MusashiMaster Strike76
Level UpBattle11MulanSundering Attack94
Level UpBattle12MulanCalamity85
Level UpBattle13MulanMaelstrom76
Level UpBattle11Lu BuRuling the Storm96
Level UpBattle12Lu BuPower Surge86SHOCK
Level UpBattle13Lu BuThundering Bolt78
FairytaleBattle1MusashiSilent Battle81
FairytaleBattle2MusashiBattle Tactics71
FairytaleBattle3MusashiHold the Line62
FairytaleBattle4MusashiHold the Line62
FairytaleBattle5MusashiBreath on the Wind53
FairytaleBattle6MusashiBreath on the Wind53
FairytaleBattle7MusashiWind Step43
FairytaleBattle8MusashiWind Step43
FairytaleBattle9MusashiGust34
FairytaleBattle10MusashiSurge24
FairytaleBattle1MulanSubterfuge81
FairytaleBattle2MulanObservations71
FairytaleBattle3MulanSneak Attack63
FairytaleBattle4MulanSneak Attack63
FairytaleBattle5MulanCrippling Attack51
FairytaleBattle6MulanCrippling Attack52
FairytaleBattle7MulanMirroed Charge44
FairytaleBattle8MulanMirroed Charge44
FairytaleBattle9MulanChaos34
FairytaleBattle10MulanPandemonium22
FairytaleBattle1Lu BuGlancing Blow82
FairytaleBattle2Lu Bu1000 Strikes72
FairytaleBattle3Lu BuPower Charge63
FairytaleBattle4Lu BuPower Charge63
FairytaleBattle5Lu BuLightning Spear55
FairytaleBattle6Lu BuStatic Shield54SHOCK
FairytaleBattle7Lu BuPiercing Bolt44SHOCK
FairytaleBattle8Lu BuPiercing Bolt44SHOCK
FairytaleBattle9Lu BuShock and Awe34
FairytaleBattle10Lu BuRiding the Storm25
FairytaleBattle1AkkorokamuiWatery Depths81
FairytaleBattle2AkkorokamuiWatery Depths81
FairytaleBattle3AkkorokamuiWatery Depths81
FairytaleBattle4AkkorokamuiWatery Depths81
FairytaleBattle5AkkorokamuiCoil to Darkness73
FairytaleBattle6AkkorokamuiCoil to Darkness73
FairytaleBattle7AkkorokamuiGaping Maw63
FairytaleBattle8AkkorokamuiLashing Tentacle64
FairytaleBattle9AkkorokamuiLashing Tentacle64
FairytaleBattle10AkkorokamuiDrowning Pit54
FairytaleBattle11AkkorokamuiDrowning Pit54
FairytaleBattle12AkkorokamuiDrowning Pit54
FairytaleBattle13AkkorokamuiAkkorokamui's Path45
FairytaleBattle14AkkorokamuiAkkorokamui's Path45
FairytaleBattle15AkkorokamuiAkkorokamui's Path45
FairytaleBattle16AkkorokamuiScuttling Suckers35CLASH
FairytaleBattle17AkkorokamuiScuttling Suckers35CLASH
FairytaleBattle18AkkorokamuiJet Propulsion36OCCUPY
FairytaleBattle19AkkorokamuiRising from Below26CLASH
FairytaleBattle20AkkorokamuiRising from Below26CLASH
FairytaleBattle21AkkorokamuiTyphoon18OCCUPY
FairytaleBattle22AkkorokamuiTyphoon18OCCUPY
FairytaleBattle23AkkorokamuiTyphoon18OCCUPY
FairytaleBattle24AkkorokamuiTyphoon18OCCUPY
FairytaleBattle1Foo DogGreat Protector91
FairytaleBattle2Foo DogGreat Protector81
FairytaleBattle3Foo DogGrinning Jaws82SPIRITUAL LINK
FairytaleBattle4Foo DogEchoing Bark73
FairytaleBattle5Foo DogEchoing Bark73
FairytaleBattle6Foo DogEchoing Bark73
FairytaleBattle7Foo DogPouncing Paws63
FairytaleBattle8Foo DogPouncing Paws63
FairytaleBattle9Foo DogPouncing Paws63
FairytaleBattle10Foo DogLunge of Life64SPIRITUAL LINK
FairytaleBattle11Foo DogLunge of Life64SPIRITUAL LINK
FairytaleBattle12Foo DogFoo Dog's Path54
FairytaleBattle13Foo DogFoo Dog's Path54
FairytaleBattle14Foo DogFoo Dog's Path54
FairytaleBattle15Foo DogFoo Dog's Path54
FairytaleBattle16Foo DogFoo Dog's Path54
FairytaleBattle17Foo DogSlashing Fangs44SPIRIT SHIELD
FairytaleBattle18Foo DogProtect my Master45BARRIER
FairytaleBattle19Foo DogProtect my Master45BARRIER
FairytaleBattle20Foo DogProtect my Master45BARRIER
FairytaleBattle21Foo DogProtect my Master45BARRIER
FairytaleBattle22Foo DogGentle Giant35SPIRIT SHIELD
FairytaleBattle23Foo DogGentle Giant35SPIRIT SHIELD
FairytaleBattle24Foo DogTemple Guardian36BARRIER
FairytaleBattle25Foo DogGiant Paws26SPIRIT SHIELD
FairytaleBattle26Foo DogGathering Forces17BARRIER
FairytaleBattle1BruceTaunt83COUNTER
FairytaleBattle2BruceFurious Fists73COUNTER
FairytaleBattle3BruceFighting Thunderstorm64COUNTER
FairytaleBattle4BruceFighting Thunderstorm64COUNTER
FairytaleBattle5BruceJeet Kune Do54COUNTER
FairytaleBattle6BruceJeet Kune Do54COUNTER
FairytaleBattle7BruceBe like Water45COUNTER
FairytaleBattle8BruceBe like Water45COUNTER
FairytaleBattle9BruceClear your Mind33COUNTER
FairytaleBattle10BruceClear your Mind33COUNTER
WizardBattle1WizardCone of Force81
WizardBattle2WizardArcanum Trick72
WizardBattle3WizardCombustion61
WizardBattle4WizardArcane Preparation63
WizardBattle5WizardHail of Stones52
WizardBattle6WizardArcane Recall54
WizardBattle7WizardCone of Power43
WizardBattle8WizardMental Focus45
WizardBattle9WizardArcane Mastery36
WizardBattle10WizardSphere of Annihilation23
CoreTome1AkikoRain of Fire
CoreTome2AkikoMoth to Flame
CoreTome3AkikoSpark
CoreTome4AkikoFire Whip
CoreTome5AkikoBurn-Port
CoreTome6AkikoCoil of Deceit
CoreTome7AkikoFlame to Injury
CoreTome8AkikoRed Nova
CoreTome1HikaruBrilliance
CoreTome2HikaruRegeneration
CoreTome3HikaruShining Example
CoreTome4HikaruBlinding Speed
CoreTome5HikaruTemper
CoreTome6HikaruCleansing Strike
CoreTome7HikaruAwe-Strike
CoreTome8HikaruSanctify
CoreTome1RosamuDharnu's Guide
CoreTome2RosamuOne With All
CoreTome3RosamuBeggar's Alms
CoreTome4RosamuStupor
CoreTome5RosamuOverwhelming Insight
CoreTome6RosamuSihara's Kiss
CoreTome7RosamuUnseen Tactic
CoreTome8RosamuMeditate
CoreTome1KentaGlove of Avarice
CoreTome2KentaImpatient Demeanor
CoreTome3KentaBoots of the Wind
CoreTome4KentaThrowing Axe
CoreTome5KentaSteel Buckler
CoreTome6KentaNever-ending Rage
CoreTome7KentaSashimono
CoreTome8KentaAnesthetic
Deep WoodsTome1ToruCarve Path
Deep WoodsTome2ToruAbundance
Deep WoodsTome3ToruTripping Roots
Deep WoodsTome4ToruGlean Armor
Deep WoodsTome5ToruAwakening
Deep WoodsTome6ToruMending Vines
Deep WoodsTome7ToruHidden Sap
Deep WoodsTome8ToruFruition Burst
Deep WoodsTome1DokubabaShare Cough
Deep WoodsTome2DokubabaLayering
Deep WoodsTome3DokubabaDeath Denied
Deep WoodsTome4DokubabaContagion
Deep WoodsTome5DokubabaFalse Cure
Deep WoodsTome6DokubabaSadistic Grin
Deep WoodsTome7DokubabaMorbid Fascination
Deep WoodsTome8DokubabaFinal Triumph
Icy PeaksTome1MitsuoCall Home
Icy PeaksTome2MitsuoSeven-Stringed Qin
Icy PeaksTome3MitsuoSong of Flowing Water
Icy PeaksTome4MitsuoHear no Evil
Icy PeaksTome5MitsuoSong of Spring Snow
Icy PeaksTome6MitsuoMelody of Plum Blossoms
Icy PeaksTome7MitsuoSong of Ambush
Icy PeaksTome8MitsuoExorcise
Icy PeaksTome1YukiIce Slick
Icy PeaksTome2YukiCrystal Staff
Icy PeaksTome3YukiIcicle Rain
Icy PeaksTome4YukiSplinter
Icy PeaksTome5YukiMistform
Icy PeaksTome6YukiBlack Ice
Icy PeaksTome7YukiCold Shoulder
Icy PeaksTome8YukiBlizzard
FairytaleTome1MusashiChance-Opening Blow
FairytaleTome2MusashiFlowing Water Cut
FairytaleTome3MusashiIn-One Timing
FairytaleTome4MusashiStrike of Non-Thought
FairytaleTome5MusashiNo Design, No Conception
FairytaleTome6MusashiWakizashi
FairytaleTome7MusashiCrimson-Leaves Strike
FairytaleTome8MusashiTai No Sen
FairytaleTome1Lu BuStand Out
FairytaleTome2Lu BuFlying General
FairytaleTome3Lu BuShockwave
FairytaleTome4Lu BuRed Hare
FairytaleTome5Lu BuClear the Way
FairytaleTome6Lu BuUnchallenged Might
FairytaleTome7Lu BuSky Piercer
FairytaleTome8Lu BuImpulsive Strike
FairytaleTome1MulanLucky Cricket
FairytaleTome2MulanMirror
FairytaleTome3MulanPersevere
FairytaleTome4MulanGive and Take
FairytaleTome5MulanSurprise Attack
FairytaleTome6MulanJade Sword
FairytaleTome7MulanDisguise
FairytaleTome8Mulan12 Year Secret
FairytaleTome1BruceLearned Fighter
FairytaleTome2BruceSweeping Kick
FairytaleTome3BruceDetermination
FairytaleTome4BruceJogging Shuffles
FairytaleTome5BruceNunchakus
FairytaleTome6BruceStraight Blast
FairytaleTome7BruceOne-Inch Punch
FairytaleTome8BruceMouth Wipe
WizardTome1WizardArcane Ring
WizardTome2WizardDispel
WizardTome3WizardNullify
WizardTome4WizardElemental Manipulation
WizardTome5WizardSuppression Cloak
WizardTome6WizardVoltaric Shield
WizardTome7WizardDrain Power
WizardTome8WizardElemental Wand
Alt ArtBattle1TigerInstill Fear82
Alt ArtBattle2TigerHunting Scream73
Alt ArtBattle3TigerHunting Scream73
Alt ArtBattle4TigerStalking Prey64
Alt ArtBattle5TigerStalking Prey64
Alt ArtBattle6TigerStalking Prey64
Alt ArtBattle7TigerFeral Roar54
Alt ArtBattle8TigerFeral Roar54
Alt ArtBattle9TigerSlashing Leap55
Alt ArtBattle10TigerSlashing Leap55
Alt ArtBattle11TigerTiger’s Path45
Alt ArtBattle12TigerTiger’s Path45
Alt ArtBattle13TigerTiger’s Path45
Alt ArtBattle14TigerTiger’s Path45
Alt ArtBattle15TigerTiger’s Path45
Alt ArtBattle16TigerPounce35CLASH
Alt ArtBattle17TigerPounce35CLASH
Alt ArtBattle18TigerAverting Swipe36BLOCK
Alt ArtBattle19TigerAverting Swipe36BLOCK
Alt ArtBattle20TigerBared Fangs26CLASH
Alt ArtBattle21TigerBared Fangs26CLASH
Alt ArtBattle22TigerBared Fangs26CLASH
Alt ArtBattle23TigerFeline Grace16BLOCK
Alt ArtBattle24TigerFearsome Maw17CLASH
Alt ArtBattle25TigerFearsome Maw17CLASH
Alt ArtBattle1PhoenixSearing Strike92
Alt ArtBattle2PhoenixAerial Attack83
Alt ArtBattle3PhoenixChar Touch73
Alt ArtBattle4PhoenixChar Touch73
Alt ArtBattle5PhoenixChar Touch73
Alt ArtBattle6PhoenixScorching Sky63
Alt ArtBattle7PhoenixScorching Sky63
Alt ArtBattle8PhoenixScorching Sky64
Alt ArtBattle9PhoenixScorching Sky64
Alt ArtBattle10PhoenixPhoenix’s Path54
Alt ArtBattle11PhoenixPhoenix’s Path54
Alt ArtBattle12PhoenixPhoenix’s Path54
Alt ArtBattle13PhoenixPhoenix’s Path54
Alt ArtBattle14PhoenixPhoenix’s Path54
Alt ArtBattle15PhoenixEngulf44CLASH
Alt ArtBattle16PhoenixEngulf44CLASH
Alt ArtBattle17PhoenixEyes of Sun45CLASH
Alt ArtBattle18PhoenixEyes of Sun45CLASH
Alt ArtBattle19PhoenixFlashover35DODGE
Alt ArtBattle20PhoenixFlashover35DODGE
Alt ArtBattle21PhoenixFlashover35DODGE
Alt ArtBattle22PhoenixFiery Gust25CLASH
Alt ArtBattle23PhoenixFeather Pyre16DODGE
FoilsBattle1AkikoCombustion80
FoilsBattle2AkikoRing of Embers74BURN
FoilsBattle3AkikoMolten Palm61
FoilsBattle4AkikoMolten Palm61
FoilsBattle5AkikoFire Meditation55
FoilsBattle6AkikoFire Meditation55
FoilsBattle7AkikoWall of Flame43
FoilsBattle8AkikoWall of Flame43
FoilsBattle9AkikoFire Ball36BURN
FoilsBattle10AkikoBlazing Kiss26BURN
FoilsBattle1HikaruDivine Strike83BLIND
FoilsBattle2HikaruBright Mend73BLIND
FoilsBattle3HikaruPurity65
FoilsBattle4HikaruBlinding Strike63BLIND
FoilsBattle5HikaruSunny Stab53BLIND
FoilsBattle6HikaruSleight of Hand55
FoilsBattle7HikaruStinging Light45BLIND
FoilsBattle8HikaruStinging Light45BLIND
FoilsBattle9HikaruFlash Step36
FoilsBattle10HikaruDivine Charge27
FoilsBattle1RosamuFalling Tree81
FoilsBattle2RosamuSteel Fangs71
FoilsBattle3RosamuCoil Whip62
FoilsBattle4RosamuSteel Scourge62
FoilsBattle5RosamuEntangled Iron53
FoilsBattle6RosamuEntangled Iron53
FoilsBattle7RosamuPierce the Sky43
FoilsBattle8RosamuFeral Leap43
FoilsBattle9RosamuFierce Claw34
FoilsBattle10RosamuTaming Vortex24
FoilsBattle1KentaBoar's Charge82
FoilsBattle2KentaOpen the Gate72
FoilsBattle3KentaDividing Grain63
FoilsBattle4KentaMaster Strike63
FoilsBattle5KentaFlank Strike54
FoilsBattle6KentaCrescent Stab54
FoilsBattle7KentaAgile Moves44
FoilsBattle8KentaRaging Stride44
FoilsBattle9KentaOverwhelm35
FoilsBattle10KentaWhirling Blow25
FoilsTome1AkikoRain of Fire
FoilsTome2AkikoMoth to Flame
FoilsTome3AkikoSpark
FoilsTome4AkikoFire Whip
FoilsTome5AkikoBurn-Port
FoilsTome6AkikoCoil of Deceit
FoilsTome7AkikoFlame to Injury
FoilsTome8AkikoRed Nova
FoilsTome1HikaruBrilliance
FoilsTome2HikaruRegeneration
FoilsTome3HikaruShining Example
FoilsTome4HikaruBlinding Speed
FoilsTome5HikaruTemper
FoilsTome6HikaruCleansing Strike
FoilsTome7HikaruAwe-Strike
FoilsTome8HikaruSanctify
FoilsTome1RosamuDharnu's Guide
FoilsTome2RosamuOne With All
FoilsTome3RosamuBeggar's Alms
FoilsTome4RosamuStupor
FoilsTome5RosamuOverwhelming Insight
FoilsTome6RosamuSihara's Kiss
FoilsTome7RosamuUnseen Tactic
FoilsTome8RosamuMeditate
FoilsTome1KentaGlove of Avarice
FoilsTome2KentaImpatient Demeanor
FoilsTome3KentaBoots of the Wind
FoilsTome4KentaThrowing Axe
FoilsTome5KentaSteel Buckler
FoilsTome6KentaNever-ending Rage
FoilsTome7KentaSashimono
FoilsTome8KentaAnesthetic
FAQ

Frequently Asked Questions

  • Q: Can you choose to unequip something ever or does it have to be destroyed?
    • A: You cannot normally remove equipment, unless an ability causes you. The only time you can remove it is when you restore.
  • Q: Do abilities like DODGE, relocating, and FEINT care about movement-impairing terrain effects?
    • A: If an effect causes you to relocate one space, then the master affected is placed one space away. This ignores arduous terrain and ignores combat movement. If an effect allows you to move one space, then the master moves as if their speed is 1. Therefore arduous terrain and combat movement rules still apply. Example: if you dodge, you cannot move into a space that is arduous terrain. If you move away from an adjacent master you will have to exert once for the dodge and once again for combat movement. In summary: FEINT, FURY, and OVERRUN ignore combat movement and arduous terrain because they “relocate”, while DODGE and DASH do not because they “move”.
  • Q: If I FOCUS as a part of an effect, will it trigger terrain effects (like healing on rejuvenating terrain)?
    • A: No. Any FOCUS performed outside of a specific focus tome action will NOT cause terrain effects to trigger.
  • Q: Are you forced to discard down to your hand max at the end of a round?
    • A: No. You are not forced to discard down to your max hand size. That said, if you USE cards in the Reconcile Step and your hand size is above your max hand size, you do not get to draw beyond your max hand size.
  • Q: Do friendly masters count for Combat Movement?
    • A: No. The key is “opposing masters”, so teammates won’t incur this movement penalty. Per combat movement in the glossary, “If your master is in a space adjacent to an opposing master, to move to a space that is not adjacent to an opposing master, you must EXERT as an additional cost. Some cards have abilities that mention “relocating” (which is distinct from a “Move”) and therefore won’t cause combat movement rules to apply.”
  • Q: If I am adjacent to two enemy masters and I use DODGE, do I exert once or twice?
    • A: This one is a bit more situational… Per Combat Movement in the Glossary, “If your master is in a space adjacent to an opposing master, to move to a space that is not adjacent to an opposing master, you must EXERT as an additional cost.” Also found in the rules – “You can be locked in combat with multiple masters, meaning you must EXERT for each master you move away from.”
      • If you are not adjacent to any opposing master when you DODGE, you need only exert once to pay for the DODGE defense effect, no matter where you move.
      • If you are adjacent to one or more opposing masters when you DODGE, you need to exert once to pay for the DODGE defense effect and if you move to a space that is still adjacent to the same masters, you do not exert again. But if you move to a space away from one of the masters, you must exert a second time.
      • If you are adjacent to one or more opposing masters when you DODGE, you need to exert once to pay for the DODGE defense effect and if you move to a space that is no longer adjacent to the same one or more opposing masters, you must exert again for each master you move away from.

So it is also possible to exert from moving away from one opposing master, even if you end up next to a different one. If you are next to three opposing masters and you move away from them all at the same time, you must exert three times in total. Exert is also considered a cost, so if you cannot exert that many times, you cannot make the movement.

  • Q: When you DODGE, do you have the opportunity to change facing?
    • A: Yes. The basic rule of thumb is that whoever is moving the piece is also selecting the facing, so you can face any direction when you DODGE.
  • Q: Can you make a FOCUS tome action, even if you are EXHAUSTED (no  cards remain in your battle deck)?
    • A: Yes. You may FOCUS even without having a card on top of your Battle Deck. This is similar to playing an attack without targets, just to trigger special effects. Additionally, if you perform a FOCUS action, you must place the top card of your battle deck into your karma pool. The only time you can perform this action without placing the top card of your battle deck into your karma pool is when you are exhausted.
  • Q: Can you play a defense card against an effect?
    • A: Normally no, with some limited exceptions. Spirit Shield may be played in response to an effect, because it specifically states such. If an effect requires a master to be “hit” you must deal 1 or more damage – So in this manner, if you prevent all of the damage you can essentially prevent that effect, so to speak.
  • Q: Are masters affected by their own status effects, tome effects, or friendly fire?
    • A: Yes, yes, and yes. Yes, masters are affected by their own statuses, you can target and hit allies with attacks,  and anything that states “all masters” also hits yourself. “all other masters” is everyone but yourself, and “each opposing master” is all of your opponents masters.
  • Q: What’s up with the Level Up cards?
    • A: To clarify, it is not just an extra 3HP we’re talking about, these cards are more powerful in every category – Karma, Attack, Patterns, and effects that go great with that master. So they can be used in handicapping with a new player facing off against a veteran for an extra challenge. It can be used by a bunch of veterans who want a little extra spice. They will be used in scenario play (forthcoming). If you want to play fair – either noone includes them, or everyone must have them… otherwise things won’t be balanced! The intent of the Level-Up cards was to provide exciting new play options for players, and not to create a strange advantage due to one player owning them (and one not).
  • Q: Can I play more than one defense effect in response to an attack?
    • A: No. Effects like Sihara’s Kiss and Voltaric Shield are both considered “Defense Effects” and as such follow this rule of only being able to play one against an attack. This is why they have the shield icon on them as well. You can only play one defense effect per attack, from anywhere. See Defense Effect in the glossary.
  • Q: Is the token limit in reference to the total number of statuses that came with a given master or is it limited to the total number of statuses you own?
    • A: The correct limit is how many originally came with that master. Akiko comes with 12 BURN tokens in the core game, therefore her limit is 12 tokens in play (be they on the board or on masters). If you get additional tokens, from an expansion they can only be used to replace lost tokens. Same goes with 3D tokens – you can use them to replace lost tokens or swap them out for flat ones.
  • Q: Can you enter spaces occupied or move through other masters?
    • A: No.
  • Q: Can you attack through solid terrain?
    • A: Yes.
  • Q: Can you attack even if you have no masters targeted?
    • A: Yes. You may play an attack just to perform the effects of the card.
  • Q: Can you activate defense effects during an attack, as in deal an extra 3 damage from a RIPOSTE or similar effect?
    • A: No. Defense Effects, indicated by the shield, are only played in response to an effect.
  • Q: What happens to statuses and equipment at restoration?
    • ​​A: The choice of what status and equipment to keep and lose is completely up to the master – they may keep any number of statuses and/or equipment they desire and remove the rest.
  • Q: What if a slick terrain space is a part of the attack target pattern, you dodge into it, and relocate to a space no longer targeted by the attack?
    • A: You prevent all damage since you first “pause” the defense effect with the slick relocation triggered effect, then proceed with the defense effect of no longer being in the pattern and preventing all damage as a part of the defense effect.

AKIKO:

  • Q: Who control’s Akiko’s Coil of Deceit equipment? As in, once it’s on someone, does the wearer now control it or does Akiko decide if/when to move it to someone else?
    • A: While in her tome, Akiko has control of equipping it.  The master who has it equipped to them may pay this cost to move it.  Once equipped, masters can pay the cost to pass it around. Likewise, whoever has it equipped is the master taking the damage.
  • Q: If your master has BURN status and moves into a space with a BURN status token, what happens?
    • A: Nothing happens, you leave the burn token on the board. If Akiko decides to EXPLODE that token, they would will take 4 damage.

HIKARU:

  • Q: Can Hikaru play her avatar ability, even if she is EXHAUSTED (no  cards remain in your battle deck)?
    • A: Yes. You may FOCUS even without having a card on top of your Battle Deck. This is similar to playing an attack without targets, just to trigger special effects.
  • What will happen if you have just one card left in your deck on top of Hikaru´s Regeneration IMPRINT, and you use Hikaru´s avatar ability?
    • A: In this example, you begin by applying Hikaru’s karma ability, after you FOCUS, the IMPRINTed card is revealed and immediately triggers and pauses Hikaru’s avatar ability. There are no cards beneath it, so it has no effect and returns to the tome. After that resolves, Hikaru’s karma ability will then unpause and continue, causing you to HEAL. So in grand total, you’ll FOCUS, return the IMPRINT to your tome, and HEAL.

KENTA:

  • Q: If Kenta takes damage from an effect, like a tome or defense effect, does that master gain RANCOR?
    • A: No. There is a distinction between “attacks” and “effects”. When he takes damage from an effect, the master dealing the damage does not gain RANCOR. Only when he takes damage from an attack, or a bonus attack, the master dealing the damage gains RANCOR.
  • Q: Does FURY cause masters pushed into DEADLY terrain to EXERT?
    • A: Yes. The deadly terrain effect only cares that a master enters the space, it doesn’t care if they relocated or moved there.
  • Q: Can Kenta discard ADAPT cards for Never-Ending Rage?
    • A: Yes. ADAPT cards are treated as if that card had the keyword printed on it.
  • Q: Does Kenta’s FATE-FOCUS trigger healing on appropriate tiles?
    • A: No. Rejuvenating Terrain specifically states – “If a master uses their tome action to FOCUS while occupying rejuvenating terrain, they may HEAL.” So only when they use the tome action to focus does a player heal.
  • Q: Can Kenta use his Anesthetic ability to empty his karma pool should he so choose?
    • A: Yes. If you pay 0-3, no effect (other than spending the tome action and cards to pay for the effect). If you pay 4-7, you HEAL once. If you pay 8-99+, HEAL once and DRAW once.
  • Q: Is Kenta’s equipped Buckler shield a mandatory effect?
    • A: Yes. The effect of the Buckler is mandatory, and once equipped you may only remove it by an effect or restoration.
  • Q: Does Kenta determine facing of the opponent’s master with his FURY effects?
    • A: Yes. The basic rule of thumb is that whoever is moving the piece is also selecting the facing. And yes, this makes for some fun team play!

ROSAMU:

  • Q: Do chain attacks all count as a single attack or is it an attack per card. Hence allowing someone to play multiple block/defensive cards in response to a battering of attacks?
    • A: Each attack is separate.  Therefore you may respond to each with a single defense effect. The attacker may also rotate before making each attack. But as always, you cannot respond to a single attack with multiple defenses.
  • Q: Can you play multiple defense cards in response to multiple attacks from Rosamu chaining?
    • A: Yes. Each player targeted may play a defense card in response to each separate attack Rosamu plays while “chaining.” When Rosamu uses his avatar ability – “If the last attack you played this turn was a CHAIN card, you may play an additional attack with karma of 6 or higher without using an attack action…” Each battle card played is considered a new and separate attack. Per rules – “Each master targeted by an attack may respond with one defensive card from their hand, in turn order.”
  • Q: Can Rosamu potentially play well over two attacks in a single turn through a combination of chaining, top-decking high karma chain cards, playing those, rinse repeat as long as he plays a 6-karma unique chain card each step?
    • A: Yes. In the hands of a player that has good stack-manipulation skills, Rosamu can potentially pull off multiple attacks only using one attack action in his turn. However, he cannot go infinite, as seen on his avatar card – “You may not play CHAIN cards with the same name more than once per turn.”
  • Q: Rosamu’s Meditate ability for 1 karma to more or less empty anyone’s karma pool for 1 karma seems unbalanced, can you explain the rationale for this ability?
    • A: It can be incredibly powerful, or immensely useless. It is an ability that does not damage your opponent, in fact it technically heals them since cards are going from their Karma Pool (not a part of life total) to the top of their deck (a part of their life total). In playtesting, this card is most useful on yourself or to help your allies get rid of their karma pool late game and give them the cards they might rather have in hand.
  • Q: Can Rosamu play Dharnu’s Guide to remove a status from himself if he already has SPIRIT status?
    • A: Yes. If you cannot have more than one of a status, you cannot gain an additional status, so the problem lies in part of this effect being illegal. However, the remainder of the effect IS legal. Therefore, you may pay the cost in karma, remove a status, but fail to gain SPIRIT.

DOKUBABA:

  • Q: Both Dokubaba’s Plague status and Akiko’s Coil of Deceit effects trigger at the start of the player’s turn. Which effect is supposed to occur first for situations like this?
    • A: In Yashima the rule of thumb is “newest first” – this applies to the order of play of a card or an effect. If the Coil of Deceit is equipped to Dokubaba, Since Plague is a constant as of the beginning of the game, the Coil of Deceit card was played afterwards, therefore Coil of Deceit happens first, followed by the Plague. But if the Coil of Deceit is equipped to another master, the newer effect triggers first, depending on the order that master received PLAGUE or the Coil of Deceit.
  • Q: Can Dokubaba remove her own Plague status with her tome abilities?
    • A: Yes. “Dokubaba has PLAGUE status” should be interpreted as “If Dokubaba would lose PLAGUE status, she immediately gains PLAGUE status.” So her or anyone else can remove her PLAGUE status, but she immediately gains it back.

TORU:

  • Q: Regarding FATE- BURST and FATE-EXPLODE, do you have to trigger these effects?
    • A: Yes. You must choose a valid master or space if able, even if it doesn’t turn out for Toru’s best interests! Plan ahead! 
  • Q: How do players enter arduous spaces that also have PLANT status?
    • A: Masters must spend two speed to enter arduous terrain.” Having PLANT status on arduous terrain does not change this restriction. To clarify, all masters spend 2 speed to enter, Toru spends 1 if on his Starting Avatar side.

MITSUO:

  • Q: How does SARU “move” exactly?
    • A: You may only “move” SARU when Mitsuo takes a move action from the action pool. As such, if you perform a move outside of taking a move action, such as a DODGE, you may NOT “move” SARU. It’s likely not to matter, but SARU “moves” before Mitsuo moves (even if he moves 0 spaces), since it is like a triggered effect happening “in response” to Mitsuo’s move action. This is up to 4 spaces away from SARU’s location, not Mitsuo’s. SARU may occupy spaces with another status, provided that that space does not have SARU status from another player’s Mitsuo. Masters can move through and end their turn on a space that has SARU status. Remember, he’s a status token, not a master. A master sharing a space with the SARU status can’t turn to face what they are on top of and remember that attacks target spaces in red, so the “origin” space is not a target.
  • Q: Can you attack SARU?
    • A: Yes and No – You may target the space he is on with an attack, but this typically won’t do anything unless your attack has PURIFY or impacts status tokens in some way. 
  • Q: What happens to Mitsuo if a player responds to an attack played from SARU with a defense that does damage to the attacker, such as RIPOSTE or COUNTER?
    • A: Since SARU is the attacker (and he is a token and cannot take damage), you ignore all damage effects done and Mitsuo takes no damage. But all other effects of that defense occur, if able.

YUKI:

  • Q: Endure-Icebreaker – triggers when you lose this card, from the battle deck. That means that if I lose it from my hand, it doesn’t trigger, as that is a controlled loss of cards?
    • A: Correct, it only triggers if lost from the battle deck, not from hand. No cheating from your hand!
  • Q: When a master dodges or performs a move without taking a move action, will Yuki’s avatar ability trigger?
    • A: No, it will only trigger when a player takes a move action from the action pool and ends their move adjacent to her. If a master ends a move action on SLICK terrain and then slides next to Yuki, her ability will still trigger since the slick relocation interrupts the movement, and then they end their move next to Yuki.

LU BU:

  • Q: What happens if Lu Bu is relocated by an attack or effect, and during taking that damage, his imprinted Clear the Way effect triggers. If he is no longer adjacent to that master, will he still deal damage?
    • A: Yes. Lu Bu hits too since simultaneous with damage will occur before relocation effects trigger.
  • Q: Does Lu Bu gain the avatar bonus when he is targeting his allied master, or when he targets more than one opposing masters allied to each other?
    • A: Allied masters are in reference to Lu Bu’s teammates, so bonus is only when he hits a friendly to himself.
  • Q: Lu Bu’s sky piercer – if you prevent all damage, and thus are not hit, are you still considered to be the target of an attack?
    • A: This effect does not care about being hit or not, it only cares about an attack being resolved. Therefore, Lu Bu may relocate them even if all damage is prevented.

MULAN:

  • Q: If multiple BLEED cards are found imprinted one after another, how will they trigger?
    • A: The “Multiple effects” section in the rules should help clarify this. Basically each imprinted card triggers, and is interrupted by the next one. So if you have three bleeds in a row, Bleed #1 triggers, Bleed #2 reveals/triggers/interrupts Bleed #1, Bleed #3 reveals/triggers/interrupts Bleed #2. Then Bleed #3 resolves, causing player to exert, then Bleed #2 resolves causing player to exert, and lastly Bleed #1 resolves causing player to exert a third time. The only time a imprint card doesn’t trigger is when there are no normal, face-down, battle cards remaining in the deck.

MUSASHI:

  • Q: Can Musashi rotate facing prior to making a free NITOJUTSU attack?
    • A: Each attack is separate; therefore the attacker may also rotate before making each attack. Targets may respond to each with a single defense effect. But as always, you cannot respond to a single attack with multiple defenses.
  • Q: Does Tai No Sen increase Musashi’s chances to win initiative?
    • A: Yes. During the initiative step, you place the top card of your battle deck face up into your karma pool, then compare karma values. Since Tai No Sen increases the karma value of each card in his karma pool, this will increase his chances for winning initiative for the round.
  • Q: Can restored-Musashi remove his own WIND status with his tome abilities?
    • A: Yes. “Musashi has WIND status” should be interpreted as “If Musashi would lose WIND status, he immediately gains WIND status.” So he or anyone else can remove his WIND status, but he immediately gains it back, if he’s restored.

BRUCE LEE:

  • Q: Can Bruce Lee max play Determination every turn and take no mulligan at the start of the round to essentially build a large hand size?
    • A: Yes, there is no hand size limit.
  • Q: How Does RIPOSTE + COUNTER work in relation to SPIRIT SHIELD?
    • A: COUNTER adds to the original defenses effects text and doesn’t alter the text. Therefore RIPOSTE and COUNTER are separate instances of effect damage.  You could USE one card with SPIRIT SHIELD to prevent 3 damage against the RIPOSTE, then you could USE one card with SPIRIT SHIELD to prevent 3 damage against the COUNTER effect. Or just use one SPIRIT SHIELD against one or the other.
  • Q: How does Bruce’s Jogging Shuffles work with two opposing masters?
    • A: Due to the once per turn portion of the text, Bruce selects one opposing master to exert and Bruce exerts only once when moving from two masters at the same time.
  • Q: Can BRUCE play his avatar ability during an opponent’s turn, and multiple times?
    • A: You can play this quick effect any number of times only during your own turn before or after performing other actions, not while resolving another action. This cannot be done on your opponent’s turns.
  • Q: Is the Wizard only available in resin and foil?
    • A: Yes, at present. 
  • Q: Can the Wizard play his avatar ability during an opponent’s turn, and multiple times?
    • A: You can play this quick effect any number of times only during your own turn before or after performing other actions, not while resolving an action (like during an attack action or in the middle of a move action).
Videos

Yashima: Legend of the Icy Peaks Review – with Tim Jennette YouTube

Yashima: Legend of the Deep Woods Review – with Tim Jennette YouTube

Yashima Review – with Tim Jennette YouTube

Gen Con 2015 – Yashima gameplay demo (TechRaptor) YouTube

Yashima: Legend of the Kami Masters – Gen Con 2015 (boardgamegeektv) YouTube

Yashima “review, and how to play” with Geekedupgaming YouTube

Review 1 Yashima from Greenbrier Games (by Gamer Goggles) YouTube

Yashima Unboxing Video by Jeff Gracia from Greenbrier Games Inc. YouTube

Yashima Gameplay by Greenbrier Games YouTube